Skins in the Game
The Radical World of Video Game Fashion
Skins in the Game
The Radical World of Video Game Fashion
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Description
Explores the evolution of fashion in video games from the origin of Mario to recent partnerships by luxury brands to create in-game skins.
Did you know that Mario's iconic overall look was born out of necessity due to the limitations of 8-bit animation? Link, the hero of 1986's Legend of Zelda, utilized a Peter Pan-esque design to add a sense of familiarity for those who had grown up with the Walt Disney film, while Halo's choice to cover the faces of all its characters with helmets and tactical gear in 2001 gave players an easy time projecting themselves into the game. As gaming has grown, so has the importance of its fashion.
Skins in the Game explores fashion's evolution in gaming, tracing its history from the inception of the first avatar to the pivotal moment when video games became fashion influencers and the obstacles and challenges along the way. Tracy Greenan and Fija Dahlia investigate how gaming aesthetics have been influenced by art, literature, and film, scrutinize their successes and failures, and deconstruct the complex narrative of character design and historical sexism throughout the industry. They also feature exclusive interviews with top creative minds in costume, game, and character design to untangle major distinctions between the physical and digital clothing worlds and illuminate how brands utilize these differences.
By looking at how community and fandom play crucial roles in shaping gaming fashion, the authors further reveal the importance of these in-game connections for growing and sustaining a game's momentum, legacy, and style. Ultimately, Skins in the Game offers invaluable insights, fascinating data, thought-provoking interviews, and an avalanche of helpful imagery and practical pointers to ignite the imagination of fashion and videogame fans alike. Readers will discover this ever-evolving landscape, where fashion and technology spectacularly merge.
Accessibility Information
Additional accessibility information
- PDF/UA-2, 1.4
- accessibility@bloomsbury.com
Hazards
The publication contains no hazards
Support for non-visual reading
Has alternative text descriptions for images
Navigation
- Page list to go to pages from the print source version
- Elements such as headings, tables, etc for structured navigation
- All or substantially all textual matter is arranged in a single logical reading order
Table of Contents
Acknowledgements
Chapter 1: Introduction
Chapter 2: RPG Style Icons
Chapter 3: Swords, Shadows, & the Past: Dressing Worlds Built on Memory
Chapter 4: Some Machines Need Killing: Fashion Beyond the Human
Chapter 5: Villains & Heroes
Chapter 6: The Good, The Bad, & the Utterly Ugly of Video Game Fashion
Chapter 7: Fashion Fights: How Dress-Up Won Gaming
Chapter 8: Unzipped: The Secret Life of Skins
Chapter 9: Behind the Digital Curtain: Innovator Insights
Chapter 10: Friends or Foes? Brands Play to Win
Chapter 11: Flip or Fail: The Skins Trade
Chapter 12: Digital Tribes & Fandom Fashion
Conclusion
Notes
Index
About the Authors
Product details
| Published | 21 Jan 2027 |
|---|---|
| Format | Ebook (PDF) |
| Edition | 1st |
| Pages | 240 |
| ISBN | 9798216367529 |
| Imprint | Bloomsbury Academic |
| Illustrations | 31 photos |
| Publisher | Bloomsbury Publishing |

























