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Description

This book presents the first major collection on the intersection of videogames and detective fiction, bringing insights on a variety of topics from a range of leading scholars in this exciting, emerging field.

Although known primarily as a literary genre, detective fiction thrives in contemporary forms of media, such as videogames, where designers experiment with a variety of mechanics and formats. While detective fiction has a rich history in literature, much less has been written about detective fiction in videogames and this is one of the primary objectives of this book.

Each chapter places detective fiction into dialogue with videogames, covering a variety of topics from remediation and adaptation, participatory culture and transmedia storytelling, transcultural exchange-especially between the Anglo-American and Japanese games industries-and the well observed tension between gameplay and story, known as the ludology/narratology debate.

The book takes an experimental and interdisciplinary approach, and by borrowing insights from each field, this fusion sheds new light on the fields of narratology and game design more broadly. As the dominant popular culture of our age, videogames are also uniquely positioned to explore the reasons behind the renaissance of detective fiction in contemporary culture, placing the genre into the wider socio-political landscape.

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Table of Contents

Introduction
Dean Bowman (Norwich University of the Arts, UK) and James McLean (University of Hull, UK)

1. The Origins of Japanese Detective Games
Clara Fernández-Vara (New York University, USA)
2. Playing by the Rules of Romance: Detective Fiction and Games
Merrick Burrow (University of Huddersfield, UK)
3. Forensic Play: Mechanics of Investigation in "Legal Dungeon" and "Tokyo Psychodemic"
Bryan Hikari Hartzheim (Waseda University, Japan)
4. Phantom Sleuths: Youth Agency and Social Justice in Persona 4 Golden and Persona 5 Royal
Mimi Okabe (University of Buffalo, SUNY)
5. 'Greasy Little Men Who Snoop': The Video Game Detective as Lockpick, Interloper, Mischief-Maker
Jon Stone (Anglia Ruskin University, UK)
6. The Case of the Mysterious Videogame Narrative
Cassandra Barkman (University of Melbourne, Australia)
7. Just a Game in a Trench Coat - The Fundamental Ludic Structure of Detective Fiction
Tobias Unterhuber (University of Innsbruck, Austria) and Magdalena Leichter (University of Innsbruck, Austria)
8. Between Ratiocination and Moralization: The Reinvention of Sherlock Holmes in Modern Frogwares Games
David Harold ten Cate (Queensland University of Technology, Australia)
9. “A mask I wore as I approached, I was what I am not”: Voice and Affective Participation in Detective Fiction Games
Joshua Hussey (University of Georgia, USA)
10. Being and Crime: Ontological Investigations in Postmodern Detective Videogames
Nele Van de Mosselaer (Tilburg University, the Netherlands) and Stefano Gualleni (University of Malta)
11. Erasing Sherlock: The Post-Truth Detective Video Game
Julian Novitz (Swinburne University of Technology, Australia)
12. The Detections of Totality: Cognitive Mapping in Disco Elysium's Thought Cabinet
Steven Gotzler (University of Northern Carolina, USA)
13. Murders and Databases in Early Detective Computer Games
Patryk Wasiak (Polish Academy of Sciences)
14. Killing Them Softly: The Curious Case of Cosy Crime
Dean Bowman (Norwich University of the Arts, UK) and James McLean (University of Hull, UK)

Conclusions
Dean Bowman (Norwich University of the Arts, UK) and James McLean (University of Hull, UK)

Index

Product details

Bloomsbury Academic Test
Published 18 Feb 2027
Format Ebook (PDF)
Edition 1st
Pages 256
ISBN 9798216439110
Imprint Bloomsbury Academic
Illustrations 25 bw illus
Publisher Bloomsbury Publishing

About the contributors

Anthology Editor

Dean Bowman

Dean Bowman is Senior Lecturer of Games Art &…

Anthology Editor

James McLean

James McLean is Lecturer in Media Production and P…

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