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Philosophies of Illusion
An Anthology of Unreal Worlds
Philosophies of Illusion
An Anthology of Unreal Worlds
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Description
In an age of rising holograms, virtual realities, metaverses, and artificial intelligence, it has become increasingly essential to trace the long-winding, multi-dimensional histories of illusion that have emerged over time across the world.
Illusion Chamber studies seventeen iterations of illusion: dream, nightmare, mirage, hallucination, fantasy, figment, spell, simulation, story, vision, rumor, superstition, miracle, game, lie, conspiracy, and multiverse. In each chamber, over forty authors coalesce their insights into our experience of the unreal and the imaginary in far-ranging passages that cover subjects from the manuals of ancient alchemical circles to the prophetic episodes of medieval mystics, narcotized poets to horror filmmakers, and documented instances of mass hysteria to the folklore of shape-shifting.
The diverse thinkers who have contributed to this edited volume – collaborating from across Latin America, East Asia, South Asia, Africa, Europe, and the Middle East – form the control room at the epicenter of a question: What is the future of the illusion, and do we need a new philosophy of the impossible? The examples and case studies used to solve this riddle are drawn from the outer boundaries of different eras, geocultural landscapes, genres, and mediums: mythology, literature, philosophy, psychoanalysis, anthropology, film, visual art, music, theater, dance, architecture, design, technological devices, video games, underground movements, urban legends, strange objects, ecological phenomena, biogenetic innovations, and experiments with the nature of consciousness.
Accessibility Information
Additional accessibility information
- PDF/UA-2, 1.4
- accessibility@bloomsbury.com
Hazards
The publication contains no hazards
Support for non-visual reading
Has alternative text descriptions for images
Navigation
- Page list to go to pages from the print source version
- Elements such as headings, tables, etc for structured navigation
- All or substantially all textual matter is arranged in a single logical reading order
Table of Contents
1. Dream (sleep, wish)
2. Nightmare (fear, return)
3. Mirage (despair, fatality)
4. Hallucination (drug, madness)
5. Fantasy (wonder, impossibility)
6. Figment (ghost, shadow, mirror image)
7. Spell (concoction, utterance)
8. Simulation (spectacle, perfection)
9. Story (recitation, turn)
10. Vision (memory, prophecy)
11. Rumor (insinuation, shame)
12. Superstition (chance, ritual)
13. Miracle (awe, otherworldliness)
14. Game (test, play)
15. Lie (distortion, malice)
16. Conspiracy (paranoia, confabulation)
17. Multiverse (infinity, eternity)
Epilogue: Mirror of Uncertain Origin, Ishita Jain
Product details
| Published | 26 Nov 2026 |
|---|---|
| Format | Ebook (PDF) |
| Edition | 1st |
| Pages | 272 |
| ISBN | 9781350626331 |
| Imprint | Bloomsbury Academic |
| Illustrations | 17 colour images |
| Series | Future's Theory |
| Publisher | Bloomsbury Publishing |

























