Available for purchase via Bloomsbury etextbooks on publication date
Description
This book explores the discipline of World Design, also referred to as World Building, within large and small video game studios and outlines the fundamental skill sets required to become a World Builder, covering the theoretical aspects of moving from a concept to executing a digitally imagined world.
Video Game World Design is a practical introduction to the creative discipline of designing immersive digital worlds, or World Building. Aimed at students and aspiring game designers, it explores the skills, tools, and interdisciplinary knowledge needed to create coherent, engaging environments for gameplay.
Covering everything from concept development to execution in game engines, the book draws on real-world case studies and insights from industry professionals to offer a clear picture of what it takes to become a successful World Designer.
Key features include:
*Clear definitions of the World Builder role and required skill sets
*Exploration of complementary fields such as architecture, art, geography, and politics
*Practical guidance on pre-production methods and collaboration in game development
*Techniques for building player-centered environments, from map design to props and audio
*Case studies and interviews offering real-world context and future trends
*Over 100 color images throughout that support the text and provide visual aids
Accessibility Information
Additional accessibility information
- EPUB 3.0
- Conforms with the requirements of EPUB Accessibility Spec v1.1
- WCAG level AA
- WCAG v2.2 compliant
- accessibility@bloomsbury.com
Hazards
The publication contains no hazards
Support for non-visual reading
- No accessibility features offered by the reading system, device or reading software are disabled or otherwise unusable with the product
- Has alternative text descriptions for images
Visual adjustments
Appearance of the text and page layout can be modified according to the capabilities of the reading system (font family and size, spaces, as well as color of background and text)
Navigation
- Page list to go to pages from the print source version
- Elements such as headings, tables, etc for structured navigation
- All or substantially all textual matter is arranged in a single logical reading order
- Content is enhanced with ARIA roles to optimize organization and facilitate navigation
- Purposes of all links are made clear
Rich content
Language tagging provided
Table of Contents
1. Building a World
2. Complementary Knowledge
3. Maps
4. Game Map Aesthetics
5. World Building and the Pre-Production process
Case Study: The Axis Unseen
6. World Building with Architecture
7. World Anthropology
8. Game Writers and Narrative Designers
9. World Bibles, Art Bibles
Case Study: Returnal
10. Translating the World
11. Career Advice
Index
Product details
| Published | 18 Feb 2027 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 256 |
| ISBN | 9798765125748 |
| Imprint | Bloomsbury Academic |
| Illustrations | 165 colour illus |
| Publisher | Bloomsbury Publishing |
























