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Capture Matters

Postmedia and the Real Image

Capture Matters cover

Capture Matters

Postmedia and the Real Image

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Pre-order. Available Dec 10 2026
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Description

Through case studies spanning volumetric video in documentaries, motion capture in videogames, in-game photography, and pro-social deepfakes, Cindy Poremba reveals unique negotiations between epistemic cultures, materialities, and capture's own rhetorical agency.

The holographic recording, the mocap performance, the in-game photograph, the deepfake-all involve elements that appear “captured” from the actual world. But they are complicated images-combining capture, creation, and computational processes that are often understood as distinct. Create and capture modes are rapidly converging, mutating into hybrid forms where it is impossible to untangle recorded and constructed elements. But despite this destabilization, capture, as a recognizable mode of technology-infused representation, persists. Creators maintain a vested interest in the affordances of capture, and emerging practices take advantage of capture's new transformability. Capture matters, because of the ways it is entangled with articulations of realities and the ways it is used to understand media practices. But capture is increasingly assembled in diffuse contexts, drawing upon different agencies, histories, technologies, epistemologies, and practices. We might view an animation vivified by motion data, a face generated from an array of captured faces, or a photographer taking pictures within videogames: and in each case, see capture assembled and understood in distinct ways.

Ultimately, Capture Matters advocates for tactical envisioning that expands who gets to shape capture technologies and practices, arguing that by critically engaging these entanglements, we might radically renew our relationship with captured images.

Accessibility Information

Additional accessibility information

  • PDF/UA-2, 1.4
  • accessibility@bloomsbury.com

Hazards

The publication contains no hazards

Support for non-visual reading

Has alternative text descriptions for images

Navigation

  • Page list to go to pages from the print source version
  • Elements such as headings, tables, etc for structured navigation
  • All or substantially all textual matter is arranged in a single logical reading order

Table of Contents

List of Figures
Preface

Introduction: Hybrid Captured Media
1. Going Deep
2. Captured Unrealities
3. In-Game Photographies
4. Reclaiming Synthetic Media
Conclusion: Capture Matters

Index

Product details

Bloomsbury Academic Test
Published Dec 10 2026
Format Ebook (PDF)
Edition 1st
Pages 176
ISBN 9798765127759
Imprint Bloomsbury Academic
Illustrations 19 bw illus
Publisher Bloomsbury Publishing

About the contributors

Author

Cindy Poremba

Cindy Poremba is an Associate Professor at OCAD Un…

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