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Experience Machines

The Philosophy of Virtual Worlds

Experience Machines cover

Experience Machines

The Philosophy of Virtual Worlds

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Description

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives.

Nozick’s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.

Table of Contents

Introduction: The Experience Machine - From Thought Experiment to (Virtual) Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1. Cypher's Choices: The Variety and Reality of Virtual Experiences Peter Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me the Confidence: Nozick's Experience Machine, Hedonism, and Confident Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est pas un cuve.: Putnam's Argument as Inclosure Paradox Jon Cogburn / Part II: Real-World Experience Machines? / 5) Virtual Reality and 'Knowing What It's Like': The Epistemic Upside of Experience Machines E.M. Dadlez / 6. Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the achievement machine; or, How to value and enjoy pointless things Grant Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building experience machines and other tragic technologies Stefano Gualeni / Part III: Experiential Design: Problems and Prospects / 9. The Problem of Evil

Product details

Published Jul 25 2017
Format Hardback
Edition 1st
Pages 242
ISBN 9781786600677
Imprint Rowman & Littlefield
Dimensions 238 x 157 mm
Publisher Bloomsbury Publishing

About the contributors

Anthology Editor

Mark Silcox

Mark Silcox is Professor in the Department of Huma…

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