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Introduction to 3D Game Art

Create with Maya, Substance Painter, and Unreal Engine

  • Textbook
Introduction to 3D Game Art cover

Introduction to 3D Game Art

Create with Maya, Substance Painter, and Unreal Engine

  • Textbook
Quantity
Available on Jan 21 2027
$46.35

Available for purchase via Bloomsbury etextbooks on publication date

This title is available for exam copy requests

Description

Introduction to 3D Game Art and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine.

Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.

This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.

Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.

Accessibility Information

Additional accessibility information

  • PDF/UA-2, 1.4
  • accessibility@bloomsbury.com

Hazards

The publication contains no hazards

Support for non-visual reading

Has alternative text descriptions for images

Navigation

  • Page list to go to pages from the print source version
  • Elements such as headings, tables, etc for structured navigation
  • All or substantially all textual matter is arranged in a single logical reading order

Table of Contents

Introduction

1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering

Bibliography
Index

Product details

Bloomsbury Academic Test
Published Jan 21 2027
Format Ebook (PDF)
Edition 1st
Pages 288
ISBN 9798765122273
Imprint Bloomsbury Academic
Illustrations 225 colour illus
Publisher Bloomsbury Publishing

About the contributors

Author

Jesse O’Brien

Jesse O’Brien is an Assistant Professor in the Sch…

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