Introduction to 3D Game Art
Create with Maya, Substance Painter, and Unreal Engine
- Textbook
Introduction to 3D Game Art
Create with Maya, Substance Painter, and Unreal Engine
- Textbook
Available for purchase via Bloomsbury etextbooks on publication date
Description
Introduction to 3D Game Art and its companion video tutorials provide the fastest and most efficient way to get from knowing nothing about Maya, to creating a finished video game asset that could be imported into any game engine.
Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.
This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.
Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.
Accessibility Information
Additional accessibility information
- EPUB 3.0
- Conforms with the requirements of EPUB Accessibility Spec v1.1
- WCAG level AA
- WCAG v2.2 compliant
- accessibility@bloomsbury.com
Hazards
The publication contains no hazards
Support for non-visual reading
- No accessibility features offered by the reading system, device or reading software are disabled or otherwise unusable with the product
- Has alternative text descriptions for images
Visual adjustments
Appearance of the text and page layout can be modified according to the capabilities of the reading system (font family and size, spaces, as well as color of background and text)
Navigation
- Page list to go to pages from the print source version
- Elements such as headings, tables, etc for structured navigation
- All or substantially all textual matter is arranged in a single logical reading order
- Content is enhanced with ARIA roles to optimize organization and facilitate navigation
- Purposes of all links are made clear
Rich content
Language tagging provided
Table of Contents
1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering
Bibliography
Index
Product details
| Published | Jan 21 2027 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 288 |
| ISBN | 9798765122280 |
| Imprint | Bloomsbury Academic |
| Illustrations | 225 colour illus |
| Publisher | Bloomsbury Publishing |
























